A short story of first plays
ArcadeFrame began as a weekend experiment: build tiny, repeatable games that reward the act of trying again. We favored clear affordances over sprawling menus. Early testers kept returning not because of grind, but because each attempt taught something new and signed off with a small, satisfying flourish. That instinct informs everything: a studio mindset that prioritizes clarity, kinetic typography, and accessible challenge. Seasonal labs let us tinker openly. Community challenges funnel small bursts of creativity into real design revisions, and every HUD tweak is evaluated for readability at one glance.